You'd need to jailbreak the device and even then that's just the start down the rabbit hole. IOS doesn't have the same side-loading functionality as Android does.
You have a great service and I wish you guys would reconsider the update to the iOS app, willing to donate. So, thanks very much Push Bullet for 0 notice and this expense. Total: $600 x 6 existing projects + reprogramming of my original template file $300 = $3,900. That means rolling trucks and 1-2 hours of programming This means I'll need to go with the Push-Over service, pay another $150 for their driver (made by another 3rd party driver developer) and reprogram each existing system. I've deployed 6 systems with extensive Push Bullet notifications, each having to have paid $150 to a 3rd party driver developer who had created a driver to allow the Home system to talk to Push Bullet accounts. Only for the client to have found this very thread. It was very embarrassing when I was doing a hand over today and couldn't download the app on my client's phone. As a systems integrator for high-end residential Smart Homes, the Push Bullet service is deeply woven into my projects. As a result, we've chosen to unpublish it for the time being to focus on the platforms where we can do more interesting things. It's also the platform we can to the least interesting things. Sadly iOS is our least popular / used platform.
Thus, they've forced our hand to either go through all the work of updating our app, or instead, simply unpublish.įor those not aware, fully updating our iOS app for the latest versions of Swift, iOS, etc and then adding Sign in with Apple is a huge amount of work. Instead, we'd love to just leave our iOS app alone for the time being, however Facebook has gotten angry we haven't updated our Facebook Login SDK on iOS. We have no interest in adding yet another sign in option everywhere, which is a lot of work, just to make Apple happy. The root issue is that Apple now requires "Sign in with Apple" for any app that offers Google / Facebook sign in.